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Post by sinistermind on Apr 30, 2013 19:37:05 GMT -5
Forgot to give props! All your work is great Aaron!! Need a lesson on these oil washes sometime!
@craig not exactly sure what points denial is in fantasy but theres a reason did buy 120 mantic zombies!!!
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Post by chaoscraig on Apr 30, 2013 19:43:44 GMT -5
aaron.... what is the difference betwee oil wash and a regular wash? the way it seeps into cracks?
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Post by hyv3mynd on Apr 30, 2013 20:26:48 GMT -5
Yeah kinda. The effect is really interesting and I'm still trying to figure out how to get the best effects from it. To protect the acrylic layers, you apply a gloss varnish which changes the paint appearance by itself. Mixing oil paint with a thinning agent creates the wash and the gloss varnish forces it to run into the cracks. An acrylic wash on an acrylic basecoat will stain the color and your entire model will darken. With the oil wash, you can take q-tip or small absorbent tool dipped in turpentine and remove any oil wash that has settle or darkened the flat areas. The end result is a quick application due to the wash being "smart" and settling itself into details, having less of a total darkening effect on the model, and being easier to touch up afterwards. I hate a shiny model so I apply dull cote to finish the model so the combination of all those paints, varnishes and sprays makes the paint job much more resilient to damage. Here's some zombies with airbrushed basecoats. Every other model in the front row has been varnished and washed. You can tell a little how the combo has deepened the colors and punched in the details.
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Post by sinistermind on Apr 30, 2013 21:04:45 GMT -5
What do you use to thin the oil paints? I may have to do this for my current projects as it sounds like it saves alot of time re-covering wash darkened paint
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Post by hyv3mynd on Apr 30, 2013 21:30:28 GMT -5
Odorless turpenoid.
Search for schnauzerface on youtube and watch his oil wash tutorial. It's how I discovered the technique.
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Post by hyv3mynd on May 17, 2013 23:49:00 GMT -5
Haven't had a chance to really paint in a couple weeks. Had a chance to get back into it this week so I chose to do some detail work and strive for painting nirvana. That place where you get lost in the details. Can't get there doing basecoats and batching. I decided to work on the jugger/palanquin lord. It's still a WIP and I still suck at mold lines so pardon the imperfections. I am pretty happy with the NMM and skin texture on the beast. It felt good to put down the airbrush for a while and get back to the traditional brush. He still needs a few more days to finish up but I'll be setting him aside once my tzeentch sorcerors arrive.
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Post by hyv3mynd on Jan 28, 2014 23:42:17 GMT -5
Reviving this project now that I've learned some new airbrush tricks. Started with repainting 3 spawn. Sorry they're all squished together. The backdrop is only 8" across and I'm experimenting with a new lighting technique. I went through and finished the models and bases to the same level. If I were to do any work past this point, it would only be some veins and skin corruption. I'm pretty stoked about this project again, and without an impending deadline, I'm enjoying getting lost in the details again. I'm going to save the assault oriented army with tau allies to offer ranged support. I'm also working in a story to ease the fluff nazis and create some material for the "theme" track at the GT. The chaos half will be all zombies and spawn. The tau half will be entirely battle suits. They've struck up diplomatic relations with typhus who plans to use them in a key military strike. Meanwhile the tau are studying the potential applications of mindless servants as a workforce and possible integration of drone technology to animated corpses. Being full sealed in their suits keeps them protected from the zombie plague and shields their bio signature so they're not seen as food.
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Post by chaoscraig on Jan 29, 2014 16:34:02 GMT -5
I love it both fluff and models. that's what I had goin before I started nids. tau are just no fun for me to piant. how do you feel about the space around the corkboard on the base? im tempted to leave mine black but when I paint the edge(have to for paint points) it may look bad. what are your plans?
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Post by hyv3mynd on Jan 29, 2014 17:49:51 GMT -5
Leaving these ones black. I blended and painted the bases and edges on my eldar/DE and it was a PiTA. These pieces will have painted cork on a black base to make them pop rather than blend in.
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Post by hyv3mynd on Feb 7, 2014 23:39:28 GMT -5
What to do? I really like the fantasy kharibdyss model. The 5 heads are so creepy I really want to make a unit of nurgle beasts from them to double as spawn when needed. I love the bits but I'm having trouble completing the look. At this point, these are the best solutions I've come up with. 1. Leave the long necks and heads and base them to look like they're bursting from the ground. Think nurgle worms meet tremors. 2. Cannibalize 5 raveners for the lower torso like I did for the spawn with the big jaw. The unit would more closely match my other spawn conversions, but I kill $100 in raveners that I may regret if I ever get excited about nids again. 3. Off with their heads! Cut the long necks off and mount the heads on chaotic masses of bits blended like my first group of spawn. This version would most closely match my first group, but loses most of the uniqueness of the original bits. Which option do y'all think is best?
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Post by grubnards on Feb 8, 2014 1:20:13 GMT -5
I'm a fan of keeping it simple. I'd go with option 1 and make it look like they are pushing up out of the ground. Maybe even get crazy with the super glue/white glue effect and some Water effects to give them an extra nurgly look. What bases sizes do the beasts come on normally? I think they are the next size up from the terminator base so you could do some nifty terrain/water effects on the large bases.
Keep us posted!
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Post by chaoscraig on Feb 8, 2014 8:13:31 GMT -5
I'd also go with option 1. I like it so much that if you don't do it I will.
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Post by hyv3mynd on Feb 8, 2014 9:23:29 GMT -5
Thanks for the feedback guys. #1 was my gut feeling too, I just don't want the conversions to look "lazy" compared to my other spawn. Craig to ahead and use the idea too, you know what they say about imitation...
I think I'll make some slime up and make them gooey to represent the beast of nurgle slime trail. When I use them as spawn, they will secrete different toxins that act as "nurgle's combat drugs" and effect them differently each turn.
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Post by koszkamade on Feb 8, 2014 13:50:37 GMT -5
How do you feel about your GSing skills? It would be interesting to sculpt them with like centipede/millipede legs
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Post by hyv3mynd on Feb 8, 2014 13:54:59 GMT -5
GS is fine and all, but much too slow. I need this unit done by march and I get 3-4 hours a week for hobby at this point. That's why I worked with the glue sculpting method on the original spawn unit. I started with GS but it was taking 6-8 hours per model to blend and sculpt. I need to be able to finish a model every other night to stay on track.
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