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Post by hyv3mynd on Apr 15, 2013 19:31:08 GMT -5
Just like Calypso's post, here's my 1500pt list.
HQ Typhus Chaos Lord + MoN, Palanquin, Melta Bombs, Sigil of Corruption, Power Axe
Elite Possessed x5 + MoN Rhino + dirge caster
Troops Zombies x30 Plague Marines x6 + plasma x2 Rhino + havoc launcher, warpflame gargoyles CSM x10 + autocannon
Fast Attack Spawn x5 + MoN
Heavy Support Maulerfiend Predator + lascannon sponsons
Nothing super sneaky here. Just built it to mitigate the comp matrix as much as possible. I'll lose out for the 10% penalty, but everything else should be good. No unit or wargear duplication (aside from 2 different rhinos). No minimum troop units. Selections from every FO.
Everything can be fearless with an attached character. The plan is to do what nurgle armies do best and play the attrition game. Spawn, maulerfiend, and possessed are a nice fast change to a normally slow army.
Haven't played the army at all yet, hopefully it's easy enough for me to manage in the time alottment. LMKWYT.
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Post by grubnards on Apr 17, 2013 9:55:47 GMT -5
As I'll be playing Eldar, those spawn and the maulerfiend would rank high on my list as a target priority due to their speed. While I like running possessed, I generally run them in a LR to guarantee that they get where I want them but I understand that in a 1500pt game it is hard to fit in a LR.
No obliterators in the list? I'd figure 2 with the MoN would cost a little more than a predator but would probably last longer and pose more of a threat due to the variety of weapons they can bring to the fight.
The list looks like it will be competitive and fun to run. Good luck!
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Post by hyv3mynd on Apr 17, 2013 10:19:06 GMT -5
Yeah the possessed are the weak link, but I love the models too much and I have 2 fully painted already. I'll run them on foot and keep the dirge rhino empty for target saturation. Hoping that between the spawn and maulerfiend the possessed may make it into combat by t3.
I only own 1 oblit and he's not assembled or painted yet so that's a no-go. I have 2 preds from my 2nd ed collection so while they aren't a competitive frontrunner, they're assembled and fit my retro-rebuild theme.
Once upon a time I had a CSM land raider, but it seems to be the one thing I lost over the past 13 years and my moves from pittsburgh to LA to australia and back here.
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Post by hyv3mynd on Apr 18, 2013 6:46:21 GMT -5
Revised list.
HQ Typhus Chaos Lord + MoK, Melta Bombs, Sigil of Corruption, juggernaut, axe of blind fury, votlw
Elite Possessed x5 + MoN Rhino + dirge caster
Troops Zombies x30 Plague Marines x6 + plasma x2 Rhino + havoc launcher, warpflame gargoyles CSM x10 + autocannon
Fast Attack Spawn x5
Heavy Support Maulerfiend Predator + lascannon sponsons
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Post by Crispy on Apr 18, 2013 7:28:29 GMT -5
If you really need/want a land raider I have one.
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Post by hyv3mynd on Apr 18, 2013 11:13:47 GMT -5
Thanks for the offer but I wouldn't be able to work it into a 1500pt list properly.
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Post by hyv3mynd on Apr 22, 2013 12:35:09 GMT -5
So the jugger lord and maulerfiend were the MVP's.
In game #1, the maulerfiend held a bloodthirster in combat at a critical point, passing 4 of 5 invulns against the daemon's armorbane reward. The lord+spawn chewed through 12 bloodletters and about that many horrors. The lord was still going strong when the game ended to time.
In game #2, it was the maulerfiend and possessed chewing through 20 cultists, some raptors, and a vindicator at the end with the possessed also earning linebreaker. Plague marines bingo'd a helldrake with a 6,6,6. The game ended on 5 with a roll while the maluerfiend was 1 on 1 with his warlord after knocking down all the raptors. One more phase would have given me warlord too. The jugger lord rolled two consecutive 1's with the daemon weapon and went down like a chump.
In game #3, the Maulerfiend ID'd the Doom after he dropped in with his magma cutter as he passed his initial invulns. He then withstood a full dakka tyrant volley to the rear. Typhus dropped the tyrant down to t5 and the maulerfiend charged in, saved 3 of 5 smash pens (max warpspeed), and ID'd the tyrant.
I like the list it's really solid. I think I'm going to add... For comp: GUO, beasts of nurgle, plaguebearers, drones, and a DP. For non-comp: another spawn unit, another maulerfiend, more zombies
Something can also be said about synergy. The one unit of zombies didn't die or even come close in any of the games. The speed and pressure from spawn, lord, maulerfiend, possessed, and plague marines bought them enough time to wander into advantageous positions. There was only one objective game but I was able to conga line them out and contest an objective with a last turn assault.
I've been considering Huron also to infiltrate zombie blobs, but I love the hitting power of the jugger lord.
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Post by calypso2ts on Apr 22, 2013 18:31:38 GMT -5
I might be incorrect on your additions - I need to check - but I think your Greater Daemon needs to be in the primary wave to make a Daemon Prince Heavy Support. I would go with a Grinder to supplement the MaulerFiend - you can make him very durable with a MoN for Shrouded.
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