Brand new models today!
imgur.com/a/p8a84 (Pics are in German)
What I've translated
-We have IG style orders!
-One of them makes you -2 WS but +3 BS
> Converter field:
Save 4+. At the end of each phase check if any saving throws succeded. IF yes, then all units in d6 distance have to test as if they were hiit by a weapon with the Blind(to blind?) rule. Friendly units may reroll the test.
> Digital weapons:
reroll one melee to-wound roll
> Refraktor field:
5+ save
> Datagrip stinger
Models with a wepaon with this rule receive an additional attack at the initiative step 10. This rule does not grant an additional pile in movement.
> Sicarian armour.
4+ armour save. 6+ invincible save.
> Datamining skull
1+ on leadership and accute (?) senses
>Geisterbrecher/Spiritbreaker Granades:
If a unit using these grenades, a model may throw a granade instead of making a shooting attack
>Neural Trauma:
Always wounds on a 4+
>Melee
Units equipped with G-Grenades don't suffer penalties on their initiative when attacking through difficult terrain.
>molekulare Dissonanz:
if a character using a wepaon wiith this rule attacks in melee, one of its attacks is treated with this special rule (roll seperatly). The attack has life bane(?)
>transsonisch:
all attacks made with this weapon wound on a roll of 6, independent of the defenders toughness. Additionally, all attacks during the first round of combat, all rolls of 6 are treated as AP2. On the following turns, all attacks have DS2.
>Taser:
models using a weapon with this rule inflict two additional wounds on a hit rolled with a 6
Death by Overload
One of the strangest Skitatii-Weapons is the Sicarian Infiltrators combathelmet, with whom they can connect themselves to broad spectrum of electro-magnetic rays(radiation). The helmet hat a 360° field of view. It is sure, that the surface has an optical connection to the carrier, or that it can be fully moved. If the head of the carrier moves with the helmet is unknown.
The dome has another function - disturbing sensors. When infiltrators come close to their target, the helmet overcharges the oppornent helmet with stimuli. ears ring with Tinnitus, tears are shed, and noses bleed, while computer systems put static noise and panicly tech-noise out. Only troops of the Adeptus Mechanicus are safe from these sensory barrage, as their helmets translate the Infiltrators terrible noises in pacifying Psalms of the Omissiah.
Additionally, Ruststalkers have a rule, that makes any model within 6" of them take -1 to their LD, I, WS, and BS. Also, a 5 shot S2 Shred pistol sounds hilarious.