|
Post by theblackknight on Oct 21, 2015 14:58:18 GMT -5
Purifiers don't have DS and I like having all the stuff on the Dreadknight or else I find them rather useless. Also what does IWND mean?
|
|
|
Post by dudeisuck on Oct 21, 2015 15:19:37 GMT -5
It Will Not Die = IWND
If you are planning on walking up the table, this could be a problem. Your army has almost 0 mobility currently. Ob Sec vs deepstrike? I'd take the turn 1 deepstrike so you can actually get to the fight with your big guns.
|
|
|
Post by hyv3mynd on Oct 21, 2015 15:57:00 GMT -5
It's a tough call, but given this army, I'd go for obsec over the deep strike personally. GK are a pretty durable army, especially now with sanctuary. 10 terminators with draigo tanking, 15 marines, NDK, Stormraven... no super easy kills on this list. Chances are you'll be playing every game to the end and scoring objectives. Armies that ignore obsec need to be able to table their opponent, or have overwhelming board control to make objectives inaccessible. I wouldn't say this army is one built to table opponents, and without a true horde or vehicle spam, doesn't have great board control. So go for obsec.
I've faced several GK armies without much mobility and they do fine. Their 24" kill zone is still one of the best in the game, and good deployment with smart objective placement means 1 turn of move+run usually gets you in your killzone for the game.
It's a solid GK list for highlander and you know the army well. Combat squadding gives you the flexibility you need to "play the mission". Psykers can go for GoI for extra movement and you have the stormraven.
You need to be a fast player with a list like this, cuz if you get to turn 4 and run out of time, you could be screwed if your stormraven is just arriving.
Sad you aren't bringing bugs, but from what I've seen you're very solid with GK, so I'm sure you'll do well this year.
|
|
|
Post by nettik189 on Oct 21, 2015 16:25:53 GMT -5
Are you planning on going strike or cad?
It could be funny to run a culex assassin with all those shots in the chamber.
Idk about Hvy but mobilty would be my main concern in this format and knowing how da boyz makes their missions. I wouldnt drop everything off the knight but if you are expecting to assault woth the knight i dont think you need both guns
|
|
|
Post by theblackknight on Oct 21, 2015 16:38:48 GMT -5
It depends on if I want the obsec with the cad or the DS with strike. I can easily do strike as well but draigo comes with GoI base and the strike squads never last for me anyways so I'm not sure where to go. Just trying to get other perspectives.
I'm not really imagining that the culexus assissin would be worth taking because you can't really spam a lot of high mastery levels in this format. The most I can see would be coming out of a deamon list s or some eldar but I can't see it being worth it feeding the shots when I could be getting hammerhand and force off instead.
The Dreadknight even if he's assaulting I feel like he needs both guns. Might as well use the benefits of being a monsterous creature and fire both. He makes up for the little amount of shots I put out anyways.
|
|
|
Post by nettik189 on Oct 21, 2015 16:47:18 GMT -5
a transport could keep that squad alive it also gives you another obj secure unit
|
|
|
Post by koszkamade on Oct 22, 2015 8:32:29 GMT -5
Your dread knight layout is on point. The only thing id do would be to swap the sword for the hammer and save 5 points. Thats just me though ( sadly, i don't have a dread knight with a hammer yet ) I'd stick with CAD honestly. Obj. sec. will end up being really important, just as neil pointed out. If you do sanctic for your librarian, you could have two psykers with gate, which would greatly benefit you, and give you the mobility you need. It may be beneficial to swap some points around and fit in a GK tech marine. I never leave home without one. A 2+ save model for 90pts. that gives you a TL plasma pistol, a flamer, servo arm attacks, another WC, and +1 to a piece of terrain in your deployment half. It ended up being extra helpful if you are leaving your NDK to hop up the board. ( hop into the middle turn one and sitting on a +1 ruin during nightlight is wonderful. hahahaha). It may be hard for you to split with 55 more points though....
|
|
|
Post by theblackknight on Oct 22, 2015 10:07:46 GMT -5
Honestly I can't really see a time when I would want the hammer over the sword. Yes I can save points but the only difference is that the hammer has concussive making multi wound things go at I1 next time but if I'm fighting demons I normally have sanctuary up anyway so they would go at I1 going through rough terrain and the sword has master-crafted so more chance for damage. Just my personal choice but I do see the need for it if I some how survive the fight with a gargantuan or some other huge creature. If you think otherwise please let me know, I've been trying to wreak my brain about which to take for a long time but I always lean back to the sword.
Yeah, I was trying to fit the Tech marine but its hard to take away points from here without taking out a bunch of special weapons.
|
|
|
Post by koszkamade on Oct 22, 2015 15:03:47 GMT -5
The concussive is a nice bonus when fighting a character that has eternal warrior, or your force weapon doesn't go off. If you dropped a few points in your list you could squeeze in a razorback for your strike squad. Another Obj.Sec. unit never hurts Either that or you could toss some more hammers into your units. Then again, I find tossing a warding stave in every unit helps out considerably with denying. Luckily, its highlander so you'll most likely be the highest WC toting player on the board...
|
|
|
Post by theblackknight on Oct 23, 2015 12:21:54 GMT -5
I'll probably add the razor back and take out one psycannon.
|
|