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Post by chaoscraig on Feb 29, 2016 16:12:56 GMT -5
So this is my list for adepticon championships. it uses null deployment tactics, or alpha strike and and has a huge board control element. Personally I think in todays meta this is a huge upgrade to lictor shame that we saw win LVO last year. and yes I have dual cad. 27 units, 6 regen, 4 produce more units each turn, all kinds of pinning and leadership shenanigans. Ive already had a few games where I had an extra 20 created spores on the board! And the more I play with them the more I'm turning lictors into auto-includes in my list.
Codex inquisition: ordo hereticus inquisitor, 3 servo skulls
Codex Tyranids w/ leviathan: Hive Tyrant, wings, 2x T.L. Devourers w/ Brainleech worms, electroshock grubs Hive Tyrant, wings, 2x T.L. Devourers w/ Brainleech worms, electroshock grubs Hive Tyrant, wings, 2x T.L. Devourers w/ Brainleech worms, electroshock grubs
Mucloid Mucloid Mucloid ripper swarm x3 deep strike
zoanthrope zoanthrope
Biovore Biovore Biovore
Sporocyst
Mawloc
Bastion w/coms relay
Deathleapers assassin brood: all units within 12" of a lictor are at -1 ld Deathleaper Lictor Lictor Lictor Lictor Lictor
Sporefield:(all destroyed units are placed in reserve on a 4+)(all units have infiltrate) mucloid mucloid mucloid Sporex3 sporex3 sporex3
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Post by nogle on Feb 29, 2016 16:19:47 GMT -5
Goodness, that's a lot of different books isn't it? Good luck carrying all of them, lol.
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Post by nettik189 on Feb 29, 2016 17:27:30 GMT -5
Be careful with nuldeploy if you play a horde army that can infaltrate too you can really get screwed
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Post by calypso2ts on Feb 29, 2016 19:16:20 GMT -5
When do the servo skulls setup? Are they able to cordon off a large enough area for you to deploy into?
The only thing that seems dicey to me is the lack of troops/obsec units
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Post by nettik189 on Feb 29, 2016 20:08:40 GMT -5
Servo skulls are setup when you deploy and they can go wide enought so it covers the table width wise they also can only be in no mans land. But the way the rules is writenyou have to move within 6in of it to make it go away means during deployment you can put them on the line and your opponent cant get rid of them till his first turn. Also really messing up your deployment
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Post by koszkamade on Mar 1, 2016 16:20:22 GMT -5
This list is actually really annoying to handle. We had a playlets and the only reason I could handle it this list was my own MSU abilities.
My only gripe is that the force doesn't have obj. sec.
I like the idea of using mass spores to ruin your opponents ability to hold objectives. This can prove to be so useful when they need to be on a midfield objectives in progressive games. Having some small obj sec units could allow you to hold midfield points while your opponent is trying to fight through the sea of mines. Not only are you holding them off, but you could also be scoring!
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Post by chaoscraig on Mar 2, 2016 2:25:58 GMT -5
So far in playtesting thier missions it seems like the early progressive points are not winning the battles for me. My ability to lay down a ridiculous amount of points turn 2(about 1500) in your backfield has been crazy. I can unbalance how your attacking the objectives so fast. And don't forget that mucloids have shrouded. I haven't been worried about my null deployment yet, but if I was, there are some nasty hidden alpha strikish elements in this list. And don't forget, hordes are not the meta right now, I'm hunting eldar tau and librarians
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Post by calypso2ts on Mar 2, 2016 11:15:50 GMT -5
This list is similar to the one you played in December. How do you think it fares against a horde of mid sized assault daemons? They are fast enough not to be drawn out and their durability is pretty high too.
The lictors against them are more easy assault bait for a multitude anything too
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Post by chaoscraig on Mar 2, 2016 15:36:57 GMT -5
Daemons are definetly where I struggle. They do everything better than my codex. I really have 0 answer in my codex for plague drones/hounds backed by grimoire. The only things from that list that I'm using are 3 hive tyrants, and sporefield. this time I decided to go a bit further and sharpen my scissors and hope the other guy didn't have a rock.
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Post by chaoscraig on Mar 2, 2016 15:46:08 GMT -5
Against daemons there are 2 ways this list works, enemy overcommitment, you plow ahead with all of your big units, not realizing, I only have 300 points of little units on the board in layers to stay alive, I dump 1500 points in your backfield, your division of force is greater than mine. You don't commit all of your units at me and I stay on my side and hopefully unbalance you that way. This is definetly the most reactive and lateral list I've ever played, well see if I can make it work.
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Post by horton on Mar 6, 2016 20:43:08 GMT -5
Craig I have played similar. The big thing I find is the Bike Armies cause huge issues. I found that many other armies can not handle it. I use to do 2 biovores and 1 less mucolid to squeeze fighter ace on my hive tyrant warlord otherwise looks good.
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Post by chaoscraig on Mar 6, 2016 22:01:02 GMT -5
So its turning out that the inquisitor is not as good as I thought. Didn't realize I couldn't further manipulate reserves with him, I'm teetering on the edge of dropping him for more rippers.
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Post by nettik189 on Mar 6, 2016 23:12:13 GMT -5
Does the leviation book give ur units obj secure?
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Post by chaoscraig on Mar 7, 2016 2:16:10 GMT -5
No just re-roll instinctive behavior
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Post by nettik189 on Mar 7, 2016 5:10:47 GMT -5
I would defiantly keep the inq then if you are not gaining obj secure rippers
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