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Post by nettik189 on Feb 29, 2016 19:06:52 GMT -5
To go along the lines of Calypso2ts post here is my teams set of lists. We are going with a low model count high damage output and good survivability
List 1 Khan Moon Bikes x 4 Grav Gun x 2 Combi Grav Attack Bike Multi Melta Bikes x 3 Grav Gun x 2 Combi Grav Attack Bike Multi Melta Bikes x 3 Melta Gun x 2 Combi Grav Attack Bike Multi Melta Command Squad Bikes, Apothecary Gravgun x2 Storm Talon SkyHammer Missle, Assault Cannon Thunder Fire Cannon
List 2 SW Wolf Lord Thunderwolf mount, Black Death, Runic Armour Iron Priest Thunderwolf mount Thunderwolve calvery x 4 Storm Shield x 4 Wolf Claw x 2 Power Fist Blood Claws x 5
Librarian Conclave White Scars Librarian Mastery lvl 2 Bike Hunters eye Librarian Mastery lvl 2 Bike Librarian Mastery lvl 2 Bike
List 3 Chaplian Bike PF, LC, Shroud of Heros Scouts x 5 Raven Command Squad x 5 Apothecary Black Knights x 10 Dark Shroud
List 4 Librarian Bike Mastery lvl 2 Scouts x 5 Raven Command Squad x 5 Apothecary Raven Command Squad x 5 Black Knights x 10
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Post by calypso2ts on Feb 29, 2016 20:29:19 GMT -5
Could you describe some of the interactions in this list? There's so many rules it can be hard to keep track.
I know the raven guard get to reroll jinks, so there is possible 2 up rerolling tricks. What else is hiding in there for this list?
White scars have hit and run, do they also get a reroll?
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Post by nettik189 on Feb 29, 2016 20:35:19 GMT -5
Its a fast in your face army. My Libarian with the hunters eye gives his unit ignore cover. So with 2 lists we have 10 plasma talons that ignore cover (18in rapid fire plasma guns) then for my list we have a death star premade just ready to join a unit. The WS is just a fast biker army (so we dont have to buy more models) also when the WS and SW army allies Khan give the the 3 Libbys in the SW army scout. So i can attach a libby to the unit and scout them aswell. Lastly everything has hot and run
Also all of the dark angels bikers have plasma talons. And the Dark angels characters have the Stubborn USR making LDR shinanigans useless.
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Post by koszkamade on Mar 1, 2016 16:30:03 GMT -5
Stubborn only affects Moral and pinning tests. They can still mess your LD up and shriek you!
Honestly In the team tourney you should scale back on grav. You have enough plasma and CC smash power in other lists to deal with MCs, GMCs,TEQ's, and MEQs. Maybe drop it would be cost effective to drop a few grab guns and snag some more bodies for this white scar squads. You can't hit and run if your entire unit gets wiped out. Not to mention Scat packs will eat those units alive. Consider some more ranged options, or some cc buffing.
Dropping two grab guns gives your command squad access to that amazing WS banner that gives all WS furious charge and fleet!!!
Conclave + Khan + command squad + fleet/furious charge = second death star!
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Post by nettik189 on Mar 2, 2016 0:44:41 GMT -5
The ws list is more so what i have and what is mostly painted. I still have to paint an entire SW army. Also with scout the ws are best off outflanking while the mini death star goes up the table
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Post by chaoscraig on Mar 9, 2016 19:19:38 GMT -5
I think that one thing that may take you by surprise is the fact that list builds in this tourney are super wonky. A lot of teams do not have much cohesiveness, or players that truly understand their list. A big key is who is your captain and how do they deal with superheavies and gargantuans, most likey they will play against them every game.
I love the 10 man ravenwing units, a big mistake most people make when building for this tourney is scaling back unit size to save points. These guys are big and hard to get rid of.
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Post by nettik189 on Mar 9, 2016 22:32:35 GMT -5
From all the storys i have heard you guys tell me about the team tourny i figured lists with great stock surviveabilty would be best. Then add in the cohesiveness of the other 3 lists built around each army we should do okay. for super heavys i made sure each army that would ally with me would have at least one unit that can help kill a super heavy. That being said i feel eldar can easily win the event if they bring enough scat bikes. Just weight of dice can win it for them
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Post by koszkamade on Mar 10, 2016 9:29:54 GMT -5
Last year we played against a lungbursta superheavy ( the str.7, ap3 3d6 radius blast model) Would your list be able to handle something like that?
For the wolf section id drop the wold claws and try and sneak in a few cyberwolves. They can tank challenges you'd rather avoid, and can take the first few hits so your giant stars don't always have to link. they also do a great job eating D shots. hahaha
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Post by nettik189 on Mar 10, 2016 10:05:57 GMT -5
i need a troop though Koszka. is the superheavy a vehicle or creature
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Post by koszkamade on Mar 10, 2016 10:29:10 GMT -5
Im saying you should drop the lightning claws (wolf claws) off your thunderwolves. You have a lot of attacks w/ rending, and a serious amount of str.10 fist smacks. Do you feel like those claws may be a bit overkill?
Or you could plop some auspexes or melts bombs on your librarians.
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Post by nettik189 on Mar 10, 2016 11:25:01 GMT -5
I figure auspex is a waste with the hunters eye, also the tcalv isnt my death star its purpose is to draw fire and if it doesnt it has the ability to take out units on its own.
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Post by koszkamade on Mar 10, 2016 16:21:02 GMT -5
My point exactly, draw fire and dump wounds onto cyberwolves. Its better to lose a 15 pt. wolf instead of a 80 point thunder wolf.
In all reality, thunderwolves without powerfists are there to suck up wounds for the heavy hitters.
Granted I love me some str.6 rending claws, but if you are the captain, you'll be fighting the other captains at least twice. Captains take LoW so you better have the tech to know one out, as well as weather ones offensive damage.
Team tourneys are very unpredictable, and you match ups can be disastrous. Just be ready to deal with hellstorm WK, typhon siege tanks, or stormsurge units.
Without those powerfist wolves, you'll be hard pressed to combat AV14. Trust us, AV14 is a bitch to deal with when you have only a few tools to handle them.
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Post by nettik189 on Mar 10, 2016 19:58:32 GMT -5
The claws are LC basically but+1 Str idk why you are saying rending. Against AV 14 im hoping for some good pyshic powers, also the models are already built and half painted im not messing with that lol. i get what you are saying but the point of my units are to LOS on to rerolling 2+ saved blackknights if everything works out
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Post by koszkamade on Mar 10, 2016 21:39:20 GMT -5
thunderwolves give you the rending usr in melee
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Post by calypso2ts on Mar 11, 2016 8:23:22 GMT -5
I agree with Koszka's observation about Lords of War. I had a chance last year to walk around quite a but during the team tournament. There was a Knight (or equivalent) as part of almost every team army list. A lot of games came down to who could kill the opposing Super Heavy first. Once it was out of the way, the Super Heavy usually spearheaded a push that broke the other side.
Their strategy - for the most part - hinged on the Drop Pod assault ability to crack those units fast. For the most part, the claws will help the wolves against a 3+, but they are going to shred MEQ anyway. The claws actually might make you kill them a bit too fast and expose yourself to extra shooting in cases when you might have been able to stay stuck in.
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