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Post by nettik189 on Nov 27, 2015 12:38:17 GMT -5
Oh I thought we where talking in general, It could fit but it would be very weak. Has B&W said they are going 1250 yet idk if ive missed something or not
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Post by hyv3mynd on Nov 27, 2015 13:27:41 GMT -5
No they haven't said anything. I'm assuming for myself, since that's what they've done 2 years running. 1250pts on 4x4 seems to be my sweet spot, as I tend to suck at 1850. All my painting and planning energy is going into the brawl this year. I wasn't planning on actually winning this year, but now that I have the 2 victories, I sure as hell want to get the 3peat.
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Post by koszkamade on Nov 27, 2015 14:52:21 GMT -5
Probably since you view fire warriors as poisonous the hunter contingent doesn't bode well for you. I think tau cad is where its at though. Flexibility of force, not to mention access to your FW toys, is more appealing.
Have more faith in the rank and file; they are amazing and do provide a decent amount of flexibility. Also, 44 points to take 4 pathfinders isn't bad, they provide a bit of buffing that shouldn't be ignored. Or just take a big unit of pirhanas, which you already take.
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Post by hyv3mynd on Nov 27, 2015 16:39:43 GMT -5
Poisonous? Hardly. My initial Hunter contingent draft has 3*5 fire warriors. The hunter cadre lets them supporting fire at 12" instead of 6", and run before they shoot. If they remain stationary, the 3 units can combine firepower with the contingent rule and a fireblade for 30 shots at 30" or 45 shots at 15" or under, and +1bs.
The amount of possibilities with the combining firepower option from the Hunter contingent, with the mini formations, and Hunter cadre, and wargear options is mind blowing. I sat down to write a list and I'm still writing 4 days later.
Optimized stealth formation gives ghostkeels +1bs, ignores cover, and strike vehicles on rear armor regardless of actual facing. Combine firepower with longstrike and they get tank hunter also (or buffmander). A strike team of ghostkeels (3 gks) gets +1bs (4), further +1 if stealth formation (5) so hitting on 2's. Shadowsun has command drone which allows 1 unit to reroll 1's shooting. All that together would be (assume ion rakers) 18 str7 shots hit on 2's with reroll, ignore cover, tank/monster hunter, strike vehicle read armor. Similar tricks can be done with big units of riptides or hammerheads, tho the suits have more potential as they can take target locks.
The problem is 3 ghostkeels cost ~450, 3 hammerheads with longstrike and upgrades also ~450, 3 riptides are 600+. So it's tough to choose big expensive strike teams for the +bs, or MSU to get more combos via Hunter contingent.
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Post by dudeisuck on Nov 28, 2015 7:29:52 GMT -5
Can the Gladius strike force fit in 1250pts? I'm pretty much only concerned about the brawl this year. Unless they are doing away with highlander, you would only be able to take one demi company. The rules for taking two are what make gladius ridiculous, so I think you would be safe.
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Post by nettik189 on Nov 28, 2015 7:49:48 GMT -5
Thats only if they say you cannot have two of the same formantions, last year all they said was units. I had a list writen up but it sucked because i only had one rhino, razorback, drop pod
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Post by hyv3mynd on Nov 28, 2015 8:17:58 GMT -5
Ahh i see. I can't keep up with all the releases between regular codex units and CADs, special detachments, formations, and the campaign sets with their own formations.
Tau can run a Hunter contingent and still be highlander compliant, at least at 1250 if you forgo the smaller optional formations. I'm going to start with that so I can at least get some practice games to get familiar with coordinated firepower and its synergies. Then adjust if necessary once the tournament format is finalized. If they ban formations and non-CAD detachments, I'll scrap everything and run something similar to this year but with several more months invested in improving my appearance score even further.
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Post by nettik189 on Nov 28, 2015 8:42:51 GMT -5
Hvy your formation doesnt require another formation to use it? All thenother ones require another formation to use it
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Post by hyv3mynd on Nov 28, 2015 10:52:25 GMT -5
Hunter contingent is the special detachment. It requires 1 Hunter cadre formation, and 1-10 of the smaller formations. Hunter cadre is basically a CAD but with min 3 troops, 1 FA,1 elite, 1 HS. Then you need one of the lesser formations, but if you want the easy way out, there's a formation of 1 unit of drones (56pts).
The more fun formations also qualify; stealth formation, fire support cadre, armored interdiction, etc, but they all violate highlander. Basically I can run a Hunter cadre plus one unit of drones to get the Hunter contingent detachment and all the benefits.
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Post by dudeisuck on Nov 29, 2015 10:15:57 GMT -5
Kn33l, you would have to take a scout detachment of 6 units to make that work. You would also have to take both a dev squad and a grav dev squad. The taxes are just too high.
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Post by nettik189 on Nov 29, 2015 11:47:30 GMT -5
Gardner, you would only need 5 units of scouts but thats ok even if you needed 6 you could still make it work:
Captain 90 Tactical Squad x 5 70 Tactical Squad x 5 70 Tactical Squad x 5 70 Attack Bike 40 Dev Squad 70
Chaplin 90 Tactical Squad x 5 70 Tactical Squad x 5 70 Tactical Squad x 5 70 Landspeeder 45 Cents 165
Scouts 55 Scouts 55 Scouts 55 Scouts 55 Scouts 55 pts = 1195
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Post by dudeisuck on Nov 29, 2015 12:48:39 GMT -5
MSU bolters are only scary to orks and space elves. High tax = zero upgrades, and only having one of each transport is lame, not worth the free ~120 points.
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Post by hyv3mynd on Nov 29, 2015 14:00:06 GMT -5
Actually I think that marine list is quite good just based on MSU theory. Plus all the Krak grenades. And ATSKNF keeps them in the game until every model is wiped out. If that's a true 1250pt list I'd say it's capable of winning the brawl.
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Post by nettik189 on Nov 29, 2015 14:35:34 GMT -5
Well there is a reason i didnt take it, if it wasnt highlanders i would have 7 razor backs which at 1250 is still pretty good. Then i have a few upgrades i can passaround might be able to find 5 more pts and take khan
I lied add khan for 35 of my 55 points i still have and throw in 2 melta guns. Weight of dice obj securing units im set
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Post by dudeisuck on Nov 29, 2015 16:24:19 GMT -5
And then you hit an imperial knight with the rapidfire battlecannon and cry.
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